Tech Director / International Program Officer in Trusted Autonomy, Cyber, & Serious Games
Asian Office of Aerospace Research & Development (AOARD)
Air Force Office of Scientific Research (AFOSR)
Air Force Research Laboratory (AFRL)
7-23-17 Roppongi, Minato-ku, Tokyo, JAPAN 106-0032
PhD, Computer Science (AFIT) – Artificial Intelligence, 2015
MS, Computer Science (AFIT) – Information Assurance, 2008
BS, Computer Engineering (Rutgers Univ), 2004
PROFESSIONAL MILITARY EDUCATION
Air War College (non-residence), 2021
Air Command and Staff College (non-residence), 2014
Cyber X-Course, 2011
Squadron Officer School, 2011
Space 100, 2008
Air and Space Basic Course, 2004
Officer Training School, 2004
Multi-Domain Command & Control CCG // Battlespace Next
Card-based strategy simulating modern peer-to-peer warfare. Designed as a learning tool for military classrooms to engage students on the topic of Multi-Domain Operations (MDO)
NATO SAS-129: Gamification of Cyber Defence/Resilience
Objective: To effectively enhance information security and cyber defense education and training through the use of serious gaming and gamification approaches.
GOOGLE SCHOLAR PROFILE: ?Alan Lin - ?Google Scholar (https://scholar.google.com/citations?user=fHStX6sAAAAJ&hl=en&oi=sra)
K. Graham, J. Anderseon., C. Rife, B. Heitmeyer, P. R. Patel, S. Nykl, A. C. Lin, L. Merkle, "Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking," in IEEE Transactions on Learning Technologies, vol. 13, no. 3, pp. 502-515, 1 July-Sept. 2020, doi: 10.1109/TLT.2020.3008607.
Okolica J.S., Lin A.C., Peterson G.L. (2021) Gaming DevSecOps - A Serious Game Pilot Study. In: Choo KK.R., Morris T., Peterson G.L., Imsand E. (eds) National Cyber Summit (NCS) Research Track 2020. NCS 2020. Advances in Intelligent Systems and Computing, vol 1271. Springer, Cham. https://doi.org/10.1007/978-3-030-58703-1_4
Flack, N., Lin, A., Peterson, G., & Reith, M. (2020). Battlespace Next(TM): Developing a Serious Game to Explore Multi-Domain Operations. International Journal of Serious Games, 7(2), 49–70. https://doi.org/10.17083/ijsg.v7i2.349
Andrew J. Compton, John M. Pecarina, Alan C. Lin, Kenneth M. Hopkinson. PeerAppear: A distributed geospatial index supporting collaborative world model construction and maintenance, Future Generation Computer Systems,
Volume 95, 2019, Pages 802-815, ISSN 0167-739X, https://doi.org/10.1016/j.future.2017.12.025.
D. Celebucki, A. Lin and S. Graham, "A security evaluation of popular Internet of Things protocols for manufacturers," 2018 IEEE International Conference on Consumer Electronics (ICCE), 2018, pp. 1-6, doi: 10.1109/ICCE.2018.8326099.
K. R. Sample, A. C. Lin, B. J. Borghetti, G. L. Peterson. Predicting Trouble Ticket Resolution, The 31st International FLAIRS Conference, 2018.
D. P. Richardson, A. C. Lin and J. M. Pecarina, "Hosting distributed databases on internet of things-scale devices," 2017 IEEE Conference on Dependable and Secure Computing, 2017, pp. 352-357, doi: 10.1109/DESEC.2017.8073855.
Paul L. Jordan, Gilbert L. Peterson, Alan C. Lin, Michael J. Mendenhall & Andrew J. Sellers (2018) Narrowing the scope of failure prediction using targeted fault load injection, Enterprise Information Systems, 12:5, 587-602, DOI: 10.1080/17517575.2017.1390167
M. J. Bentley, A. C. Lin and D. D. Hodson, "Overcoming challenges to air force satellite ground control automation," 2017 IEEE Conference on Cognitive and Computational Aspects of Situation Management (CogSIMA), 2017, pp. 1-7, doi: 10.1109/COGSIMA.2017.7929585